Irene
Topic: How Multimedia can improve the UMS student’s motivation of learning?

By Group Member:
Wee Sin Fei BK07110022
Goh Wee Ming BK07110086
Ch’ng Nguik Hui BK07110068

Irene
Title: Multimedia Design

by LCK group
Loh Meng Fun BK07110298
Ch'ng Nguik Hui BK07110068
Kang Siew Tin BK07110077


Irene
In task 1, we need design a Website template such as graphical web header.


Web Header



***Created By LCK group
***
Loh Meng Fun BK07110298
Ch'ng Nguik Hui BK07110068
Kang Siew Tin BK07110077

Irene
For this task, we need to choose one of the listed themes and create the required products.
In this task, we choose Theme 1: Event
Thus, we need to design a poster, brochure and matching banner for the event.
For your information, our event theme is 'Hari Raya Aidifiltri'. We choose that theme because it is around the corner and we feel has more idea since a lot of 'Raya Sales' at mall... haha(laugh) =>

Below is our product.
Hope you like it! =)
1. Poster




2. Brochure





3. Banner




***Created By LCK group
***
Loh Meng Fun BK07110298
Ch'ng Nguik Hui BK07110068
Kang Siew Tin BK07110077

Irene
Steps:

1) File -->New--> Name to new canvas to background layer.
2) In the preset, choose the custom-->set the width to 960 pixels and the height to 380 pixels.
3) Set the color mode to RGB color with 8 bit
4) Set the background contents to white
5) Press ok
6) Layer-->Fill the layer with solid pink color
7) Repeat the step from 1 to 5 to create a new canvas and name it to Layer 1
8) Layer-->Fill the layer with solid black color
9) Choose the Rectangular Marquee Tool, and drag a rectangular box in the Layer 1.
10) Use the move tool to drag the selected marquee to the background Layer 2.
11) Click on the horizontal type tool-->drag an rectangular marquee-->
Key in the blog title
12) Choose the font and the size of the title-->create wrapped text and choose the pattern.
13) Layer-->Blending Options-->Click on the drop shadow, inner shadow
and stroke. Design it and choose the desired color. In the drop shadow, choose the back color. And, In the inner shadow, choose the multiply in blend mode and choose the green color. In the stroke, fix the size to 5px -->ose the normal blend mode and yellow color.

14) Create a new canvas and name it as layer 2
15) File-->Open-->browse the image from your folder and put it into layer 2
16) Use the lasso tool to cut the edge of the image
17) Click on the move tool to drag the image that being lasso into the background layer. Edit->Transform-->Flip Vertically
19) Edit-->Free Transform-->Adjust the image size as you like
20) Click on the custom shape tool-->choose the desired shape, click on the desired color and then drag in into background layer.
21) Choose the art history brush tool-->choose the pattern of brush-->drag in into background layer
22) The blog banner is done
23) File-->Save as…-->Enter the file name and choose the format to JPEG.


Irene
(Software: Adobe Photoshop CS4)

1. Create new canvas with the following properties.

2. Draw the shape using brush tool, choose scattered maple leaves with background colour 33ffff.


3. Draw the shape pattern based own creativity.


4. Create another layer to write the event theme.


5. Right click the layer and choose the blending options. Arrange the layer style based own creativity. In this banner, we choose to drop shadow and outer shadow.


6. Use custom shape tool --> select the floral ornament 1.


7. Add the event details. Choose the font --> Ravie, Regular, 12pt


8. Adjust the style of the event details by right-clicking the layer. -->Choose warp text, and pick the inflate style.


9. Insert the UMS logo to indicate the event is organised by UMS students. First step, use the magic wand tool to crop the frame of logo. Then, drag the logo into banner.
Go to edit -->transform --> scale, to adjust the logo position.


10. File --> Save as --> raya banner.psd


The banner is done.
Irene
How Multimedia can improve the UMS student’s motivation of learning?

School of Engineering and Information Technology, University Malaysia Sabah

Ch’ng Nguik Hui
BK07110068
Bachelor of Computer Science with Honors (Software Engineering)
Tel: 013-8988906
Email: irenecnh21@hotmail.com

Goh Wee Ming
BK07110086
Bachelor of Computer Science with Honors (Network and Management System)
Tel: 016-6313550
Email: zgmf_x09a_justice_87@yahoo.com

Wee Sin Fei
BK07110022
Bachelor of Computer Science with Honors (Network and Management System)
Tel: 012-7987390
Email: Sin.fei@hotmail.com


ABSTRACT
This paper presents an approach on how multimedia can improve UMS students’ motivation of learning. It can be help to assist with student motivation as well as an active learning environment both of which are vital for student engagement, and hence student learning experiences and outcomes.

Keywords
Multimedia, improve motivation, learning


1. INTRODUCTION

Multimedia is the combined use of text, graphics, animation, pictures, video, and sound to present information in a coherent manner. It is one modality of learning that can help students learn more efficiently when applied properly, because convergence has positive effects on memory retrieval.

According to a new report commissioned by Cisco Systems, adding visuals to verbal (textual and/or auditory) instruction can result in significant gains in basic or higher-order learning, if applied appropriately. Students using a well-designed combination of visuals and text learn more than students who use only text, the report says.

Multimedia is by no means a magic wand that would solve all educational problems. Multimedia flash presentations can increase student engagement and improve student experience by providing an appropriate learning context and an active learning environment (Figure 1).


Figure 1 : Ways in which multimedia flash presentations can be used to increase engagement


2. WHICH METHOD THAT CAN IMPROVE YOUR MOTIVATION OF LEARNING?

From the result of the questionnaires that we have conducted, we found out that most of the UMS students prefer power point presentation and multimedia flash presentation as their learning method. From our point of view, power point presentation and multimedia flash presentation could make their learning process more attractive and lively. Instead of listening to lecturer’s speech for 2 hour in the class, students prefer to have some audio and video to aid in their lecture. Power point presentation does summarize the contents of the books to the simplest and emphasize the key points. This can help students to have a better understanding on the lecture and somehow can shorten their study time.

Table 1: The total number of multimedia method(s) chosen by the UMS students (Some students choose more than one method)



Figure 2: Factor that Improve the UMS student’s motivation learning during lecture (Not percentage used since some students choose more than one factor)


3. DO YOU FEEL MORE EAGER TO LEARN IF THERE HAS GRAPHICAL ILLUSTRATION DURING LECTURING?

From our survey of 100 questionnaires, we found out that 44 science stream students and 46 art stream students feel more eager to learn if there have graphical illustrations during lecture. On the other hand, 6 science stream and 4 art stream students feel that the lecture with graphical illustrations does not make them feel more eager to learn. By this, we can assume that students feel more enthusiasm and excited when there are graphical illustrations inserted in their lesson. Also, there are research shows that human brain can memorize colour and graphical better than texts, hence students can have a better impression on what they had saw during the lecture. This can made the teaching and learning process more efficient.


Table 2: Number of students feels more eager to learn when there is graphical illustration during lecture.



Figure 3: Percentage of students feel more eager to learn if there has graphical illustration during lecture


4. HAVE YOU EVER BEEN TO ‘YOUTUBE’ TO GET MORE UNDERSTANDING FOR THE RESPECTIVE SUBJECT?

Figure 4: Percentage of students access ‘You tube’ to get more understanding for the respective subject

According to the result of the questionnaires, we found out that 22 science stream students and 35 art stream students get more understanding from ‘YouTube’ for the respective subject. In other hand, there are 28 science students and 15 art students do not get more understanding from ‘YouTube’ for the respective subject. ‘YouTube’ is probably best known for its hundred of homemade performances and TV clips. ‘YouTube’ can be hosts education videos helping science stream students especially biology or math UMS students.

For example, while a math student get stumped in trigonometry, the student can checked out what was showing in YouTube. Then the student can understand the equations and how to make graphs after watching a couple of trigonometry examples.

In addition, the video-based visualization can help the biology students to solve problems in low transparency and reproducibility of biological experiments and time consuming learning of experimental techniques. For the art stream students, video clips from YouTube always a good demonstration for them while watch someone demonstrates technique proficiently. They can replay the clip repeatedly until absorbed and understand the information completely and can revise and practice at home.


5. WHICH MULTIMEDIA TOOLS YOU FREQUENTLY USED FOR THE INCENTIVE LEARNING?

Table 3:Multimedia tools that frequently used by students for the incentive learning
Scale: 1 means I candidate (Percentage cannot be used since some students choose more than one choice)


From the result that questionnaires we have conducted, we can found out that more art stream students prefer to use multimedia tools for the incentive learning if compare to science stream students. The art stream students have more motivation while learning techniques proficiently from the demonstration from the video, multimedia flash presentation and others. The use of pictures, animation, and sounds can help in keeping them interested in learning about new techniques. However, it is better to present an explanation and in words and text rather than text alone. From the result, the power point presentation is most popular between UMS students. Power point presentation was summarizing the keystone of the lecture with text and pictures for students easier to understand and saving in learning time.


6. DO YOU AGREE THAT POWER POINT PRESENTATION AND THE RELATED MULTIMEDIA APPLICATIONS MAKE YOU FEEL MORE ENTHUSIASTIC AND INTERESTED IN LEARNING?

According to the result of the questionnaires, a majority of UMS students agreed that Power Point Presentation make them more enthusiastic and interested in learning. Power Point Presentation is widely used by business people, educators, students, and trainers among the most prevalent forms of persuasive technology.

The presentation slides that create by lecturer may contain text, graphics, movies, and other objects, which arranged freely. Most of the lecturer in UMS use presentation slide during their lecture, and the UMS students already used to this style of learning.

The oral presentation from UMS lecturer was effectiveness to communicate to the UMS students. The lecture with the Power Point Presentation slides can increase the knowledge, skill, humorous to motivate the motivation of learning for UMS students, and involves thinking. The content of the presentation slide that created by UMS lecturers was developed the objectives and built the presentation around attainment of the objectives. Every aspect of the presentation slides was purposeful and directed at facilitating students’ achievement of the objectives.


Figure 5: Percentage of UMS students agree that power point presentation and the related multimedia applications make you feel more enthusiastic and interested in learning


7. DO YOU THINK THAT MULTIMEDIA APPLICATION CAN IMPROVE YOUR LEARNING MOTIVATION?

7.1 Yes, it can!

From the questionnaire data analysis, there are 98% UMS students from Art Stream School agree that multimedia can improve their learning motivation. There are four art stream schools involved in the questionnaires statistical data namely School of Arts Studies (30 sets), School of Business and Economics (15 sets), School of Psychology and Social (3 sets), School of education and Social Development (2 sets).


Figure 6: Percentage of Art stream students think whether multimedia application can improve their learning motivation?

For the science stream school, the percentage of UMS students agree that multimedia can improve their learning motivation is 88%. There are five science school involved in the questionnaire statistical data namely School of Engineering and Information Technology (16 sets), School of International Tropical Forestry (11 sets), School of Science and Technology (11 sets), School of Food Science and Nutrition (10 sets), and School of Medicine (2 sets).


Figure 7: Percentage of Science stream students think whether multimedia application can improve their learning motivation?

There have another interesting statistical data to prove that majority of both female and male students agree that multimedia application can improve their learning motivation instead according to their gender. There are 50 UMS students from both gender are chosen respectively to do the questionnaire. There are 94% of female students agree that multimedia can help them in learning motivation. Meanwhile, there are 92% of UMS male students agree regarding the subject.


Figure 8: Percentage of female students think whether multimedia application can improve their learning motivation?



Figure 9: Percentage of female students think whether multimedia application can improve their learning motivation?


Figure 10: Percentage of both female and male students think whether multimedia application can improve their learning motivation?

7.2 Why they say ‘yes’?
According to both of art and science stream UMS students, they like to use the power point presentation and related multimedia applications during the lecturing or tutorials. They can see the main point or the summary of the respected chapter very clearly.

Besides that, the text using the multimedia tools can be very colourful includes the diagram. Students will feel interested to learn more since they not longer only depend to the traditional text books.

In addition, according to the art school students, they prefer the teaching and learning material is implemented with animation with relatively high frequency of repetition. The flash movies have been used during lectures as well as on the lab.

During lab sessions, the students have opportunity to play each movie separately in order to understand the basic concept. During lectures, it is obviously much easier for students to understand the material using flash movie and animation. Most of them will become more motivated and easily understand the main point or idea of the subject.

Furthermore, the other art stream students also stated that the education software have helped to increase their level of knowledge gained. For example, they can access theinternet and search the related info through the dynamic website which provides lot of interesting illustrations that make them more understanding easily of one idea for their responding subject.

Besides that, it is found that the science stream students usually face with the difficulties in learning the technical subjects especially programming and mathematics. Thus, they are low motivated to learn the subjects.

However, with the availability of educational software, it can provide highly interactive technology that keeps students engaged with the interactive simulation, realistic sounds and vivid image while providing educational instruction.

According to them, that educational software such as the simulation can disguised as games that will capture and hold their interest. They are attracted to think and to learn. By the way, they feel fresh and not easily fall asleep during the revision or class lecturing.

Moreover, according to science stream students especially the course of Computer Science and Mathematics with Computer Graphic, they like the computer-based technology are involved during the learning. One of the reasons for that is the complex concepts such as programming and higher level of mathematic are difficult to be delivering to students if using the text book and traditional teaching using board only. Nevertheless, by using the means of multimedia such as simulation, they feel more enthusiastic to learn the concept.

Moreover, the corresponding animation performed in Power Point and Flash Presentation allows them to visualise the processes for the related programming subjects. For the course of Mathematics with Computer Graphic, students without good mathematical background are able to understand how the basic programming operators work. It is definitely true that the computer-based multimedia technology can enhance the motivation factors.


8. DO YOU THINK THAT MULTIMEDIA TECHNOLOGIES CAN BE USED TO HELP YOU PRACTICE THE INDEPENDENT LEARNING?

8.1 Yes, I think so!
From the questionnaire data analysis, there are 94% of UMS students agree that multimedia technologies can help them to practice the independent learning. From that category percentage, there are 46% come from science stream meanwhile 48% come from art stream.


Figure 11: Percentage of UMS students think whether multimedia technologies can help them to practice the independent learning?

8.2 Why they agree?
Based the opinions from both of science and art stream students; they are motivated to study themselves regarding the one particular topic by the means of multimedia technologies. Usually, they can gain more understanding of the particular subject(s) by interpreting the information using flash, realistic animation, etc.
According to them, the internet-based material provides the independent assessments such as visualisation of the complex concepts which can help them comprehend the new concept(s) accordingly. By that, the UMS students can learn the new topic of the subject independently. Most of the UMS students are very convenient with the independent learning since they are able to access the teaching and learning material at any time by the facility of wireless at UMS.

Next, the UMS students who study the programming subject like to use the flash animation to gain the concept of object-oriented programming, basic ideas of the objects and the relationships between objects. This is because the actions of objects have been demonstrated using flash movies. By the way, the analogies between real and basic concepts of object-oriented programming by the flash make students easier to understand.


9. SUMMARIZATION OF KEY POINT

Figure 12: Percentage of UMS Students that Agree Using multimedia Can Improve Their Learning Motivation

The multimedia applications and the related education software are deemed significant in improving UMS student’s motivation of learning. First of all, the power point presentation has been chosen as presentation software package to deliver lectures since it implements relatively simple animation with notes dedicated to each slide.

Next, the animation using flash software used in the teaching process also one of the multimedia element to improve the UMS student’s motivation of learning. It can explain and visualise the most complex concepts compare to power point presentation. The advantage of flash animations is that the realistic sound and vivid images are provided that motivate the students to replay it very often. The next factor is the publishing material on the WWW included the lectures note. Those materials are accessible by students at any time. They can study the lecture note or any additional material independently.

In a nutshell, the multimedia tools can help students to get more understanding for the respective subject and more enthusiastic and interested in learning. However, lecturers were played an important role to improve the UMS students’ motivation of learning. The humorous and thinking of lecturers can increase the interest of students and make them more enthusiastic to study. The multimedia applications need to be applied appropriately to deliver the learning outcomes and the self-study.


10. ACKNOWLEDGMENTS

First, we would like to thank to our lecturer, Madam Siti Hasnah Tanalol, who has guide us through this assignment and feel appreciated for her constructive comments, and kindly consideration to give enough time to prepare this technical paper.

Next, we want thanks to those 100 UMS students to be candidate for the questionnaire. We also want to thank to our friends, Tan Su Yi and Tiu Si Jie, for giving the constructive information regarding how to do the standard questionnaire and give some suggestion and ideas on how to do the good statistical data.

Finally, we would like to express deeply thanks to all of the people who has gave us support and cooperation to help us finish this technical paper in time.


11. REFERENCES

[1]http://weili602.wikispaces.com/file/view/Impact+of+multimedia+case+studies+on+improving+intrinsic+learning+motivation+of+students.pdf
[2]http://unified-communications.tmcnet.com/topics/unified-communications/articles/47433-teachers-youtube-learning.htm
[3]http://artseducation.suite101.com/article.cfm/selfdirected_learning_for_art_students
[4] http://en.wikipedia.org/wiki/Power_point
[5]http://kr012.k12.sd.us/Portfolio/Group%20Research%20Paper.pdf
[6]http://dhhcybercommunity.cs.washington.edu/publications/asset_dc_cavender_doc.pdf
[7]http://www.iadis.net/dl/final_uploads/2004210104.pdf




Irene
How Multimedia can improve the UMS student’s motivation of learning?














Irene
Briefly discuss the history and future of multimedia. How might multimedia be used to improve the lives of its users? How might it influence users in negative ways? What might be its shortcomings?

Regarding the history of multimedia, the multimedia term is created in July 1966. According to Wikipedia source, ‘multimedia’ is a media which combine the text, audio, images, animation, video, and interactivity content forms. First of all, the multimedia tools are evolved gradually which start from text, audio, telecommunication devices, video, animation, etc. Due to innovation and creativity of scientists and the development of software, with the computer support, more hi-tech devices and tools of multimedia is created and delivered to users.

Talking about the future of multimedia, it is very important to the many fields especially marketing, education, communication, business, entertainment, medicine, etc. Nowadays, many multimedia tools and application are involved when organising the events or activities such as workshop, talk, open ceremony, functions, etc. Flash animation presentation is used to smooth the talk; multimedia light is used to make people in concert have high spirit, graphic illustration is used to help students more understanding about one particular subject, etc. Therefore, multimedia definitely has significant impact in the future.

Multimedia can improve the lives of users in its applications. The most significant one is improving the lifestyle today. Users can know the latest news that happening around the world without travelling. Moreover, it brings more entertainment to the user. Let take an example of mobile phone. In the past, users only use it to call other people. Currently, mobile phone is like ‘PAT’, Personal Assistant Tool. Many multimedia applications are invented as part of functions of mobile phone. Users can play online games, listening songs or RTM, watching movie or MTV, surfing internet, 3G call, capture photos, read image catalogues, record something, etc. Besides that, some hi-tech mobile phones even provide GPRS MAP (GM) that help users not get lost when travelling or driving at new places. Users can know the location through the graphic simulation on the GM.

Nevertheless, multimedia might influence users in negative ways. Since it is very convenient and easy to use, people may use the multimedia invention and technology in the wrong ways. The most significant is the privacy of the user may be violated. Some users like to use mobile phone or digital camera to record the incident and publish it to ‘you tube’ which actually is violating human being right. In addition, some users may use the advanced multimedia software to edit the picture in order to create the story which can push the sale of magazine especially paparazzi.

Moreover, talking about its shortcomings, multimedia invention might always be misuse by some unmoral organizations when competes to get something. False news was made and spread by someone based on ‘edited picture’ through Multimedia Messaging Service (MMS) or other web resources.

In a nutshell, multimedia has contributed a lot to people life today. Thus, users should not misuse it and should appreciate the multimedia application by being a morally good user.
Irene
============PERSONAL PARTICULARS===============

Full Name Ch'ng Nguik Hui
Ppl call me Irene, yuk hui
Gender Female
Marital Status Single
D.O.B 'one week after Valentine'... 21.02.1987
Hometown Bintulu, Sarawak
Religion Christian
Ethnicity Chinese (Foochow)
Nationality Malaysian
Email irenecnh21@hotmail.com
Contact No. 013-8988xxx
Hobbies badminton, reading, cooking, etc



=========== EDUCATION BACKGROUND ================

***Undergraduate School***
2007-current University Malaysia Sabah
BACHELOR OF COMPUTER SCIENCE WITH HONOURS
(Software Engineering)


***Secondary School***
Sept 2005-2006 SMK Bintulu (STPM)
June- August '05 Kolej Tun Datu Tuanku Haji Bujang, Miri
2000-2004 SMK Sebauh, Bintulu (SPM)


***Primary School***
1995-1999 SJK(C) Chung San Sebauh (UPSR)
1994-1995 SJK(C) Chung Hua Bintulu



======= EXTRACURRICULAR ACTIVITIES & SPORTS ========

2007-2008
Participated in
  • Microsoft Vista Launching Committee, UMS
  • Science Quiz during Science Carnival 2008 which organized by School of Science&Technology, UMS
Represented as
  • Athlete of Resident College E in Inter-college Basketball Championship

2005-2006
Represented school in
  • Netball Championship MSS Bintulu
  • Basketball Championship MSS Bintulu
2003-2004
Participated in
  • Malaysian National Chemistry Quiz
  • Saberkas International Running 2004 for teenager category(10km)
  • Prime Motivation Speech Quiz with Dr.Morni Kambrie
  • Easy Maths and Easy Science Workshop
  • Crossword Puzzle Competition on English Language Week
Represented Bintulu Region in
  • Basketball Championship MSS Sarawak

Represented school in
  • Netball Championship MSS Bintulu
  • Basketball Championship MSS Bintulu
  • Table Tennis Championship MSS Bintulu
  • Athletics Championship MSS Bintulu
  • The Malcolm William's Trust Fund English Language Proficiency Competition

2000-2002
Participated in
  • Teenager Sport Development Program
  • Science Student Convention at Sibu, Sarawak
  • Peer Tutor Practice
  • Anti-drug Poster Competition
Represented school in
  • Shell Traffic Education Competition
  • The Malcolm William's Trust Fund English Language Proficiency Competition

================WORK EXPERIENCE==============

May - Jun 2009 Popular Bookstore (BPM), Bintulu
Retail Assistant

Mac - May 2007 HTML Mortage & Loan Sdn Bhd.
Account Clerk


other short-term working experiences
Maxis promoter, receptionist at Maxis Center, Alljoy Biscuit promoter,
part-time waitress, tuition teacher, cashier at SugarBun.



************************************************************************
THE END OF MY RESUME
************************************************************************

======== A Little Something More========

*** FAVOURITES ***

F00d fishball, hamburger, ice-cream

Cuisine Chinese Cooking, cheesy

Hot Drink chocolate, milO

Cold Drink soya, low fat milk =P, soya corn, orange juice.

Cookies Type chocolate ^_'

Colour white

Sport Shoe
||| adidas

Collection stamps

Nail Colour silver

Place beach

Accesory bracelet

Sport badminton

Music R&B

Disney Cartoon The Lion King

Quote
'If you fail to plan, you plan to fail.'


***************** THE END***********************

=====Thanks for the view ^^ ======
Irene
I just created this blog for my subject purpose. I choose the Multimedia System as my elective in this semester for few reasons.
First , I want to learn doing some decorative arts using the multimedia tools ................ ......................................................................................................................... and last, I hope I can produce the awesome multimedia works after the end of learning! =>